


As of the writing of this article, it doesn’t get much faster than this, and is currently the only configuration that allows modern games to be played at 60 frames per second (FPS) in 4K resolution. It should also help make the game run a bit smoother, which is particularly helpful if you don’t rock the latest hardware.įor this guide, we tested Dark Souls 3 on a Microsoft Surface Book Pro as well as a beefed up Alienware Area 51 R2 that sports dual 980 TIs (NVIDIA’s top-of-the-line graphics) working in tandem. The following guide should help you boost Dark Souls 3 graphics beyond the game's limits (if your PC can handle it). Unfortunately, it’s also a console port, and thus has problems with graphical fidelity and performance. While the controls and speed have improved drastically, it’s still a challenging game. Supports MTD bundles (.mtdbnd) and single MTD files (.mtd), with or without DCX compression.Dark Souls 3 is no exception. Unpacks and repacks all bnd and tpf from all soulsborne.Ī material definition editor for the Dark Souls series. With this tool it is possible to import new weapons, armor sets & character models. This is an experimental FBX model importer for Dark Souls 1. Smough's footsteps) etc.Īn example of an edited animation (yes, it's possible to edit animations now!) without TAE edits: Playing sound effects such as footsteps, sword swooshes, shaking the camera (e.g.

I-frames, parry windows, applying an "SpEffect" (special temporary statuses such as ring effects, poisoning, buffs, AI triggers, etc), allowing animation cancelling, creating "SFX" (particle effects) These files control everything that happens on a specific frame of an animation, such as: This tool enables the user to edit Edits the TimeAct Editor files of Dark Souls 1. I shall be updating the thread with learning resources as and when they become available. The purpose of this thread is to make people aware of what tools are available & what can be done. Recently, there have been some major breakthroughs in the modding scene.
